Definitely need to spend more time figuring out what exactly this characters helmet will look like. It going to be a nice selling point so we're going to have to go through some design callouts and nail this one. I'm also going to need to spend more time understanding the value shifts in this area. I'm thinking my best best is to render each metalic surface as though it's brand new and highly polished before layering the grit and grime and doing a final paint pass to make everything feel worn. But as-is those highlights and shadow tones are completely off :/
I'm trying to mash classical gladiator with a Siberian setting (see Nissa character post below) so there's elements I need to drop and some I need to incooperate so these two characters look like they belong in the same universe. Right now I think they feel a bit detached from one another design-wise. BUT! I'll make sure to pull them both back together in the final stages.